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 I'm Rushil Kekre and 
 I love all things computer graphics. 


I'm a Graphics Software Engineer currently working at HERE Technologies. I graduated with a Master's in Visualization from Texas A&M University in December 2017. In the past, I have interned at SideFX Software and Framestore on their FX simulation teams.

I have been interested in computer graphics since I was 13 years old. My main areas of interest are rendering and simulation, and I'm keen to see how Machine Learning and AI play a role in taking computer graphics further.

I love soccer and support Liverpool FC - The 2019 European Champions!


Software Engineer @ HERE Technologies
April 2018 - Present

FX Intern @ SideFX Software
January 2017 - May 2017

FX Intern @ Framestore
June 2016 - August 2016

Graphics Programming Intern @ Virtual Logic Systems
February 2013 - April 2013



C++     OpenGL     GLSL     Python     JavaScript     CSS     HTML     VEX    


Visual Studio     Qt     CMake     Git     Houdini     Maya     Unity Engine     Photoshop    


Windows     Linux     MacOS    

Latest Work

Master's Thesis

A toolset created in Houdini that allows the user to control melting simulations on different parts of an input 3D models

  • Houdini
  • VEX


Real time rendering engine with features such as forward and deferred rendering, SSAO, and a PBR workflow

  • C++
  • OpenGL
  • GLSL
  • ImGUI

The Novice

A 3D short movie about a young apprentice's battle to achieve inner peace

  • Houdini
  • VEX
  • Maya